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Emerald 1.3 Screenshot Demo 2016-11-30 03-10-41-883

(Emerald AI using RFPS's character controller. The tutorial of implementation can be found here: Implementing Emerald with RFPS)

Example AI Stat Tables

Here we've created reference tables for developing stats for your AI. Feel free to use these charts as reference. You can use the same names and stats or tweak them how you'd like. It's entirely up to you!

If you have suggestions, or have created your own AI stats, please share them on our Offcial Emerald Forums so we can add them to the tables below.


Player Stats

The stat tables below are based on the following Player Stats (The Default Settings) using Emerald's Player Health and Player Weapon System. If you alter the player stats other than what's below, you may need to adjust the AI's stats to balance the chanages (unless this is the result of a level increase where the player would become stronger). The player's stats do not have to be constent and we encourage users to adjust and tweak things. If you find settings that work better, or you have things you'd like to add, please share them on our Offcial Emerald Forums . Stats can also be changed based on custom factors such as weapons, armor, level increases, etc. This is simply a starting point for Emerald users.

Player Stats
Health Health Regeneration Damage (Min - Max) Attack Distance Attack Delay Attack Time
100 pts 2 5 - 5 pts 4 units 0.18 sec 0.55 sec






Aggressive Wild Animal Stats

Below you find a list of example Aggressive Animal stats that you can use for your Emerald AI animals. These animals will either attack on site (Aggressive) or attack if hit first (Defensive). Each column represents certain variables found within the Emerald AI. This will require a basic understanding of Emerald and how it works. Feel free to tweak these settings or use them how they are.

Example Aggressive Wild Animal AI Stats
Name Aggression Health Attack Speed (Min - Max) Damage (Min - Max) Drops
Mammoth Defensive 60 pts 2.0 - 5.0 sec 10 - 20 pts Mammoth Tusk
Grey Wolf Hostile 30 pts 0.8 - 1.2 sec 3 - 6 pts Wolf Pelt
Black Bear Hostile 40 pts 1.5 - 3.0 sec 5 - 10 pts Bear Skin
Wild Boar Defensive 20 pts 1.0 - 2.0 sec 2 - 4 pts Boar Tusk
Giant Crab Defensive 25 pts 1.2 - 2.0 sec 1 - 3 pts Crab Meat
Black Bear Hostile 50 pts 2.0 - 2.5 sec 10 - 15 pts Bear Skin
Rat Hostile 15 pts 0.5 - 1.0 sec 1 - 3 pts Rat Meat
Mountain Lion Hostile 40 pts 1.0 - 2.0 sec 4 - 8 pts Lion Pelt












Aggressive Creature (NPC) Stats

Below you find a list of example Aggressive Creature stats that you can use for your Emerald AI creatures. The creatures here are all hostile and will always attack the player, or another AI with the appropriate tag. Each column represents certain variables found within the Emerald AI. This will require a basic understanding of Emerald and how it works. Feel free to tweak these settings or use them how they are.

Example Aggressive Creature (NPC) AI Stats
Name Aggression Health Attack Speed (Min - Max)  Damage (Min - Max) Drops
Forest Troll Hostile 50 pts 2.0 - 4.0 sec 10 - 15 pts Troll Fat
Wraith Hostile 30 pts 1.0 - 2.0 sec 5 - 10 pts None
Dragon Hostile 75 pts 2.5 - 4.0 sec 20 - 25 pts Dragon Scales
Goblin Hostile 30 pts 0.8 - 1.5 sec 4 - 8 pts Sword
Giant Spider Hostile 25 pts 1.2 - 2.0 sec 5 - 8 pts Spider Leg
Golem Hostile 40 pts 1.5 - 2.2 sec 8 - 12 pts Magic Stones
Imp Hostile 25 pts 0.5 - 1.5 sec 2 - 4 pts Imp Wings
Giant Hostile 65 pts 2.5 - 3.5 sec 15 - 20 pts Giant's Finger













Non-Aggressive Fleeing Wild Animal Stats

Below you find a list of example Non-Aggressive Animal stats that you can use for your Emerald AI animals. The animals here will flee in contact with the player or an AI with the appropriate tag. Each column represents certain variables found within the Emerald AI. This will require a basic understanding of Emerald and how it works. Feel free to tweak these settings or use them how they are.

Example Non-Aggressive Wild Animal AI Stats
Name Aggression Health Wait Seconds (Min - Max) Damage (Min - Max) Drops
Deer Cowardly 30 pts 10 - 20 sec None Venison
Elk Cowardly 40 pts 15 - 25 sec None Elk Hide
Moose Cowardly 45 pts 15 - 25 sec None Moose Hide
Fox Cowardly 15 pts 10 - 20 sec None Fox Hide
Rabbit Cowardly 5 pts 5 - 10 sec None Rabbit Leg










Non-Aggressive Passive Farm Animal Stats

Below you find a list of example Non-Aggressive Paasive Farm Animal stats that you can use for your Emerald AI animals. The animals here will never flee or fight back. They are usually used for animals that roam around on farms. Passive animals have the ability to breed using Emerald's breeding system. Each column represents certain variables found within the Emerald AI. This will require a basic understanding of Emerald and how it works. Feel free to tweak these settings or use them how they are.

Example Non-Aggressive Farm Animal AI Stats
Name Aggression Health Wait Seconds (Min - Max) Damage (Min - Max) Drops
Sheep Passive 15 pts 5 - 10 sec None Sheep Hide
Pig Passive 15 pts 5 - 10 sec None Raw Pork
Cow Passive 20 pts 10 - 20 sec None Raw Beef
Chicken Passive 5 pts 5 - 10 sec None Raw Chicken
Dog Passive 20 pts 10 - 15 sec None Dog Tag
Goat Passive 15 pts 10 - 15 sec None Goat Hide
Horse Passive 25 pts 15 - 25 sec None None
Ox Passive 23 pts 12 - 22 sec None None
Donkey Passive 18 pts 13 - 23 sec None None


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